Story mode with the Storyboard panel on the left, canvas in the center, and scene inspector on the right
Story mode — Storyboard (left) shows acts and scene thumbnails. The inspector (right) controls the selected scene.
📌
Story mode disables structural edits — you cannot move, add, or delete diagram elements here. This keeps it unambiguous that everything you change is a scene-scoped override, not a change to the shared diagram. Need another shape? One click back to Stage.

The data model

Every project contains an ordered list of Acts. Each act contains an ordered list of Scenes. A scene is a sparse override layer — it only stores what differs from the base diagram. Anything not mentioned in a scene falls back to the diagram's own state (all elements visible, no emphasis, no animations).

Project
 └── Act  (e.g. "Read path")
      └── Scene  (e.g. "Incoming request")
           ├── visibility   which elements are hidden / shown
           ├── spotlight    which elements are lit, the rest dimmed
           ├── animations   flow / accent / reveal
           ├── camera       optional saved zoom + pan
           ├── annotations  saved drawing marks
           └── script       speaker notes (presenter only)

The Storyboard

The left panel in Story mode shows the Storyboard — all acts with their scenes as live 16:9 thumbnails. Each thumbnail is a real rendering of that scene's state; it updates as you edit.

  • Click a scene thumbnail to select that scene on the canvas.
  • The current scene has an accent-colored border.
  • A camera pin icon (▣) in the corner means the scene has a pinned camera framing.
  • Scene and Act in the ribbon's Add group append a scene after the current one, or start a new act; Board adds a blank page to draw on mid-talk.
  • Under a card, the scene's effects are listed in play order — drag to reorder — with what the scene hides.
  • Drag scene cards to reorder within an act.

Acts

An act is a named path through the diagram — the "chapter" level of your talk. Examples: Read path, Write path, Error case, Approved branch.

Act properties

PropertyPurpose
NameDisplayed in the Storyboard header and the presenter's act selector.
Default visibilitySets which elements are hidden by default across all scenes in this act. Elements not listed here start visible. Use this to hide elements that should be "revealed" progressively across scenes.
Scene countShown as a chip. Acts can have as few as one scene.

Default visibility

The most powerful per-act setting. If you want an element to appear "introduced" at scene 3, put it in the act's defaultVisibility → hidden list. Scene 3 then explicitly shows it. Earlier scenes don't need to mention it at all.

💡
Because override resolution is absolute (not inherited from the previous scene), you must explicitly re-state an element's state in every scene where it matters. Example: if you show the cache shape in scene 3, you must also show it in scenes 4, 5, etc. if you want it to remain visible.

Scenes

A scene is a moment in the talk — what the audience sees, what's animating, and what you say while the presentation is paused on that step.

Story mode with a scene selected, showing the Scene inspector panel
The Scene panel and the Script — the scene's name, its animations, and what you will say.

The Scene panel

FieldPurpose
NameThe scene label shown in the Storyboard and presenter scene list.
ScriptYour speaker notes, in the Script panel — shown in the presenter cockpit, never to the audience. Markdown works.
Show from hereStarts the show at this scene, for rehearsing one part.
Hold durationOptional seconds for this scene — the cockpit timer counts it down, and the scene can auto-advance when it ends.

Visibility overrides

Select any object on the canvas while a scene is selected. The Override panel shows what this scene says about it:

  • Visible — force the element shown, even if the act's default hides it.
  • Hidden — hide the element for this scene.
  • Auto — inherit from the act's default visibility (the default state).

Hiding a frame cascades to its members. Hiding a shape also hides connectors to/from it (unless those connectors are explicitly forced visible).

Spotlight

Select the objects the scene is about and press Spotlight in the ribbon's Scene group: they stay lit and everything else dims. The transition between scenes animates the change. For a looping effect on one object, add an accent.

Camera framing

Each scene can optionally save a pinned camera — a specific zoom and pan position the audience view tweens to on scene entry.

  1. Select the target scene in the Storyboard.
  2. Pan and zoom the canvas to the framing you want.
  3. Press Capture in the ribbon's Camera group. A camera pin (▣) appears on the scene's thumbnail. Frame selection does the same for whatever is selected, without you framing it by hand.
  4. Clear removes it; Return brings the canvas back to the scene's page and framing after you have wandered.

Scenes without a pinned camera preserve the audience's current framing — the view doesn't jump. This lets you pin only a few key framings and let the audience navigate freely between them.

💡
Camera tweening is smooth and view-independent — a framing authored on a laptop looks correct on a projector regardless of screen dimensions, because the camera stores a world-space region with contain-fit.

Scene annotations

Annotations are drawing marks saved into a scene — arrows, boxes, highlights, and text you draw as visual call-outs during authoring (rather than live during the Show). They appear in the audience view exactly as placed.

Drawing annotations

The annotation tools sit at the right of the Story ribbon:

  • Pen and Highlight — freehand strokes, thin and thick.
  • Arrow, Box, Oval — marks you drag out.
  • Text, Note, Callout — words on the canvas; a callout points at something.
  • Step — a numbered marker, for “first this, then this”.
  • Ink color sets the color for the next mark; Clear removes the scene's marks.

Editing annotations

With Navigate (the Select tool of Story mode) active, saved annotations are selectable and editable:

  • Drag to move.
  • Drag corner handles to reshape (boxes/ovals) or reposition endpoints (arrows).
  • Select one and the Inspector offers its color, its text, and delete.
  • Shift/⌘-click to multi-select; Reveal builds a reveal sequence from the selection.

Annotations clear automatically on every scene advance during the live Show (they're replaced by the next scene's saved annotations, or nothing). Scratch annotations you draw live during the Show are discarded on scene advance — they are not saved.

Previewing scenes

You don't need to launch the Show to preview transitions. In Story mode:

  • Prev and Next at the top of the Storyboard step through the scenes — the canvas animates each transition. Clicking a card jumps.
  • Replay beside them runs the current scene's entry again.
  • Show from here in the Scene panel launches the show at this scene.

The Story ribbon

GroupControls
AddScene · Act · Board
CameraCapture · Clear · Frame selection · Return
SceneFlow · Accent · Reveal · Spotlight · Override ▾ — what the selected scene does with the selected objects
AnnotateNavigate · Marquee · Pen · Highlight · Arrow · Box · Oval · Text · Note · Step · Callout · Ink color · Clear